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When an elite force of American soldiers is tasked with the mission to nab a Somalian warlord's top lieutenants, they find themselves ambushed by a large group of heavily-armed Somalis instead.

EVENT MAP 

EVENT RULES - PLEASE READ! 

CAMPING RULES

 -Camps are for where tents or camping bashers/sleeping point. You must sleep/camp in the designated areas!

These areas are still in play! So eye/face protection must always be worn at all time!

your tent will get shot at some point so please if you bring a silly expensive tent that is your decision

please no pyro around camps for example smoke grenades and mortars   

-Maps won’t be given out so please print out if wish for the event or save to your phone

-No camp fires!  we can supply a camp fire barrel if requested! BBQ are fine long as its off the ground 

PYRO RULES 

PYRO RULES

There will be pyro on sale on signing in and throughout the event at allotted times!

Please only airsoft grade pyro

Please use common sense after 11pm as we would like to reduce the noise due to local sound restrictions We will have Enoyla Gaye 1.0 flash bangs on sale that have a quieter bang but still a big flash so ideal for night games

If grenade and tags/mortars are abused we may ask everyone to stop the use of pyro until 8am Sunday

If using mortars/tag launcher please ARK the shots do not aim directly at target

If seen being incorrectly we have a zero tolerance due to potential damage!

Trip wires are permitted! Just be mindful where you planted them for your teams sake and marshals! All trip wires must taken away at end of event! Due to public still use some of the routes!

-no pyro around camps for example smoke grenades and mortars

BASIC KIT REQUIREMENTS

 -Full mesh or dye masks we advise against them. One does not fit the theme of a Milsim and two you will be wearing your eye pro 100% of the time of the event.

It will be a nightmare at night and your face will be dripping.

So please get some eye pro and some lower face mesh if you like your teeth

-NO BOOTS NO PLAY! bare basic requirement 

-Appropriate clothing for the full 24hr event! so that mean spare set of clothes! you will need waterproofs! dry clothes for when sleeping  (if you do not have these basics you will be asked to leave) 

-you will need camping equipment like a tent or basher!  and a proper sleeping bag! 

-you will need enough food and water for the full 24hrs  NO popping to the shop for a restock  please make sure to have some hot food for the night   

-At least 3 torches! One to put on your gun we don’t care if you tape it on! As long as it’s on it. Another torch on your person then another for a backup!

-Mobile phone please carry one with you at all time if possible! Keep in zip pocket and keep it dry use a zip lock bag

-spare gun! Make sure to have at least one back up gun!

-spare batteries for guns and torches

--IF YOU CAN NOT GET THESE BASICS TOGETHER YOU WILL NOT BE ABLE TO PLAY--

COMMS

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With all our Milsims communication is key

Boths sides will have a high command in play (Marshals) then a nominated Commander by the team then 5 Squad leaders!

Radios will be given to all commanders and squad leaders!

Strong leaders will make a massive impact on the objectives and missions

- If you have your own radio please do not interfere with squad/commander radios

-more than welcome to have team radios in event too  

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GHILLIE SUIT RULES 

Ghillie suit rules

Ghillie suits are only for snipers! This mean no running around with a m4/Ak in one!

Obviously a ghillie suit has no Camo rule! So it boils down to communication within your Squads where they are hiding at!

Please make sure if the guillie suit like in the picture shown you have your team Camo underneath for example if you want to run a m4 instead it’s a case of just taking it off and getting back to it and to save any confusion!

Please follow these rules if you are running as one!

NOTE: if there are too many snipers in play at a point we will ask to reduce the numbers so please make sure to bring another primary!

We want gameplay to be as exciting and fluid as possible!

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RESPAWN & CAPTURE RULES

Please read!!

It’s simple

You get Shot wait for another player to Medic you back in!

- each player will have a white band in their pocket

The player respawning you in will use the dead players dead rag tie it on your arm once tied on player back in the game!

-This will indicate to friends and foes you are down to your last life!

-Once hit again you are dead! Head back to Respawn (CAMP)

You can not Kill your own team mates if they are waiting to be Medic back or bleeding out from being captured or while captured!

-If hit first time and no one able to medic you back in bleed out time is 5min! (DO NOT CHEAT and wait 1 min and go back)

-Shot in the compound -

If killed in CAMP you must wait for the attack to be over (outcome to be resolved)

Just wait at back of the CAMP with your gun on the floor and hands up!

capture players

You can capture players if they have been shot on their first life and waiting to be medic back in or bleeding out

You can hold prisoners for up to 20min after that either kill them let them go or trade for one of your prisoners

DRONE RULES 

We do allow drones!

No shooting at Drones!

Drones are only used for Reckon

You are responsible for your drone no one else!

flight hight limit is 120m or 400ft

keep in the playing boundaries

(USE YOUR DRONES AT YOUR OWN RISK WE ARE NOT RESPONIBLE FOR THEM)

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NIGHT OPS 

This is a 24hr event.

Objectives/patrols and missions do not stop when the sun goes down!

Do not go out on your own! This is a big No! Stick to your squads! Always clear with commander on your intentions

Essential kit needed

One torch for your gun I don’t care if you have to tape it on! Need to have one

one torch on your person!

back up torch at your camp and spare batteries!

Torches are not expensive! So no excuse!

Tracer units and bbs

If you need to pre order any tracer bbs or tracer units please drop The AberAirsoft Shop a message

Night Vision

We allow night vision! But you are responsible for your own kit. If it gets shot out it’s not the other players fault! You know the risk.

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LMG

must be a LMG or actual attempt to be made as a LMG.

So no just whacking a box mag on a m4. If you are not sure please pass it thru admins! Do not leave it till the day! We will deny it if we think not a LMG!

800rnd capacity!  (NOTE MAIN BULK AMMO LEFT AT CAMP)

Do not exceed this limit! If caught cheating you will be kicked from game play.

Commanders will be checking in squads for how many LMGs in a squad. We will not accept a tone of lmgs in one squad. Just make sure to bring another primary just in case.

LMG is designed for suppression squads use them to your advantage

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DMR

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DMR must be a dmr!  putting a big scope on a m4 will not do!! 

must look like and operate like a DMR

must be locked to single fire and have a 2 second delay when firing 

if it doesn't have the delay shoot and wait for the bb to hit the target before

shooting again!   25m engagement distance!  must have a side arm! not side 

arm no play! 

MAX AMMO OUT IN  GAME PLAY IS 400RNDS  FOR DMR AND ADDITNAL 60RNDS FOR 

SIDARM  (NOTE MAIN BULK AMMO LEFT AT CAMP)

MAX JOULS 1.48J  PLEASE CHECK YOUR RIF BEFORE ATTENDING EVENT 

MID CAPS ONLY FOR DMR!

AEG 

Max rounds for patrols and missions is 600rnds 

so if you are running mid caps thats 5 mags  if you are running EPM1 250RNDS 2 mags only!  

if you are running high caps 2 if they are capacity of 300 if you are running the large high cap AK mags

only 1! 

(NOTE MAIN BULK AMMO LEFT AT CAMP)

please if you can avoid high cap mags it does ruin the feel of game play  

(NOTE WE WILL BE BANNING HIGH CAPS IN THE NEAR FUTURE FOR MILSIMS SO JUST A HEADS UP)  

MAX JOULS 1.13J  PLEASE CHECK YOUR RIF BEFORE ATTENDING EVENT 

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BOLT ACTION 

MAX AMMO 200RND + 60RNDS FOR SIDE ARM 

MAX JOULS 2.31J    PLEASE CHECK YOUR RIF BEFORE ATTENDING EVENT 

25m engagement distance!  must have a side arm! not side 

arm no play! 

(NOTE MAIN BULK AMMO LEFT AT CAMP)

IF TO MANY SNIPERS OUT IN FEILD WE CAN SAY TO CHANGE RIF SO PLEASE MAKE SURE TO BRING A AEG 

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CAMO RULES

Slightly different for this event for camo rules  as its a civil war in America camo will be the same or similar 

please keep to the American style theme so American camo  or PMC or civilan look or special forces look 

 

AMERICAN SPECIAL FORCES WILL BE (BLUE BANDED)

TEXAS WSTERN FORCES WILL BE (RED BANDED)   

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